TEACHING *selection of students / participants projects developed in class / workshops



Digital Design & Virtuality (2022)

Univ.Lecturer: Martina Menegon
Transmedial Art
University of Applied Arts, Vienna
Summer Semester 2022

#VR #Virtual #Unity3D #Interactive #Virtual Space



Glitched Identity, Extended Self, Augmented Body (2022)

Improper Walls

The workshop was conceptualized as a support event to the solo show “Me, Masculine” by Uruguayan artist Camillo Nuñez, whose focus is on figurative painting and who is strongly influenced by classical Greek and Roman mythology. The workshop “Glitched Identity, Extended Self, Augmented Body” reflects on the redefinition of the self as well as the anxiety of body boundaries, consciousness, subjectivity and identity when using AR. As the exhibition included 3D sculptures and AR video works, the participants were introduced to accessible digital tools for the creation of glitched and extended bodies and Augmented Reality as a way to explore and experience new connections with our digital self.

#WebAR #Augmented Reality #AR #Virtual Bodies #3D Scanning #Avatars #Glitch Bodies




Digital Design & Virtuality (2021)

Univ.Lecturer: Martina Menegon
Transmedial Art
University of Applied Arts, Vienna
Winter Semester 2021

Experience the AR︎︎︎

#WebAR #Augmented Reality #Avatars #Glitch Bodies #3D Scanning #Motion Capture



VR Seminar (2021)

Univ.Lecturers: Cenk Guzelis, Martina Menegon & 2MVD
with workshops by Fabian Lanzmaier, Burkart Schwaighofer
./studio3, Institute for Experimental Architecture
University of Innsbruck,  Innsbruck
Winter Semester 2021

Cyberspaces often include metadata in the form of meta-tags. Description and keywords meta tags are commonly used to describe the content within a web page. Search engines can use this data to help understand the content within a page that allows individuals to navigate in the vast ocean of the algorithmic architecture of the computed cognition. This type of new meta-navigation leaves traces of our bodies inside the cyberspace whose substance is bits, data, which are beyond the capacities of human cognition and perception to grasp.
The human brain, the body, and its parts become digital artifacts, informing the collective extra-spaces, shaping new digital species, rich in techno-spherical artifacts. These meta-models not only give meaning to digital objects but it also allows a new meta-navigation which enriches the steering abilities of users to navigate within the digital spatiotemporal experiences. How to interface and perform with these meta-artifacts and meta bodies in these extra-spaces? How to navigate in these spatiotemporal experiences? What is the experience of a virtual identity? Do we always have to bring back the knowledge to biological bodies?


During the semester, students collected digital artifacts to embody and perform in virtual public spaces. While looking at the virtual as public spaces and stages to perform identity, the lecture concentrated on exploring digital interventions on both the physical and the virtual realities. Using emerging, and free digital tools for artistic production, we created Mixed Reality and online virtual experiences, reflecting on the semester’s topic and on new forms of exploring and experiencing the virtual while expanding social experiences by constructing virtual communities.


#VR #Virtual #Unity3D #Interactive #Virtual Space #Virtual Bodies #3D Scanning #Avatars #Glitch Bodies